OSRS Mobile: Data and Battery Blog

As we gear up to begin closed beta testing, it seems prudent that we continue to whet your appetite with the next of our blogs dedicated to the ongoing development of Old School Mobile!

What We’ve Been Up To
Since the last blog we’ve benefited some great hands-on feedback a huge array of sources. Jagex staff have had access to an early build for a while now, whilst some players and press have been lucky enough to get their hands on some devices at various events we’ve attended or hosted. We officially showcased Old School Mobile for the first time at RuneFest 2017, and recently we’ve been testing it out on the new Razer Phone whilst playtesting Dragon Slayer II. The feedback we received ultimately lead to the delay of the beginning of beta testing, however you can rest assured that the development team are dedicated to putting the perfect product in your hands as quickly as possible.

You can keep updated with news on our official website, Instagram, Twitter, Facebook, and Snapchat (RuneScapeOS)!

Data Usage
One of the key aims of Old School Mobile is accessibility. We know that a phone bloated by unnecesarily large applications hurts performance and causes annoyance. The Old School app size is roughly 30MB.Old School Mobile currently uses, on average, 103MB of data per hour of full gameplay. It’s important to note that this was in a test scenario and real world results may vary.

Compared to a lot of other mobile games this may seem like a lot, however you must consider that Old School RuneScape is a live MMORPG, one in which data is continuously transferred. In turn-based games, data is sent in packets occasionally, hence the data amounts being substantially different. Around the announcement of Old School Mobile we comparing the data use to that of dial-up, however in testing this has been proven wrong. We’re hoping that throughout testing data usage will be optimised.

Battery Usage
Old School will, on average, cause your battery to drain at the rate of between 8% and 12% per hour whilst you’re playing. This relatively low rate of drain ensures even the longest commutes will be made bearable. These tests were done on a Samsung S8 and a Razer Phone, and we’ll continue to test on other phones and relay information whenever possible.

Other Mobile News
An MMORPG which receives weekly content and engine updates is somewhat a new concept in mobile gaming, and so one area of difficulty we had to navigate was the manner in which app stores vet app updates. We’ve been engaged in discussions with both Apple and Google to ensure the app is fit for being on the stores, and we’re making good progress with both!

We will only send an invite via your in-game inbox , which will be accompanied by an official email sent to the email address which you submitted as your App/Play store account, and they’ll both have matching codes so you know it’s a legitimate communication us. Please continue to remain vigilant of any phishing attempts looking to capitalise on Old School Mobile. If you’re unsure of any communication you receive make sure to check the Old School homepage, or head to the RuneScape Forums you can ask the question: is this legit?

Keep your eyes peeled for future communications on Old School Mobile. We’re looking to invite our first batch of testers later this month.

As always, if you have any questions you’re welcome to direct them @OldSchoolRS on Twitter, using the Official Forums, or over on Reddit. (just include Mobile in the subject).

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