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In preparation for the Bounty Hunter rework, we’re looking to make some popular requested balancing changes to PvP, with a focus on Bounty Hunter in particular. Alongside these, we’d like to poll a few recently suggested QoL changes.

Any of the below changes to PvP and Bounty Hunter are not the larger Bounty Hunter rework that was announced at RuneFest.


In July 2018, we announced some unpolled changes we intended to make to PvP that we considered to be matters of balancing, intended to benefit those who engage with the content the most. If you missed it, you can find the detail in this blog post. The changes were very positively received by both the PvP community and the wider playerbase. How to buy Runescape gold? Here at 4RSGold, you can buy Runescape Mobile Gold (RS3 Gold, OSRS Gold) for gaming, in order to gain great advantages in the Runescape. Instant delivery, always full stock, 24/7 Live Chat (English, Français, Deutsch, Español), guaranty of the cheapest RS Gold trade. Secure payments by : Paypal / Paysafecard / Neteller / Überweisung / WesternUnion.

Since announcing the Bounty Hunter rework at RuneFest, we’ve had an overwhelming amount of feedback regarding other issues that still reside within PvP, and so we’d like to address these in the coming weeks prior to revealing the full Bounty Hunter rework blog which is due in early December. Your feedback on these changes will help shape how they are added to the game, but it is important to note that they will not be polled:


Bounty Hunter Changes

The first thing we’d like to change is the Bounty Hunter overlay, but only slightly. We’d like to improve the functionality of it by allowing players to move the position of the overlay to the left, right or middle of the screen on desktop only, and the added functionality of collapsing the overlay so it can be hidden on both desktop and mobile.


Bounty Hunter Targets

Since implementing the option for all players to toggle the ability to receive a Bounty Hunter target past level 10 Wilderness, which once toggled on causes players to only get targets in levels 1-10 of the Wilderness, we’ve been made aware of several problems regarding the Bounty Hunter targets players are receiving.

The Wilderness has always been famed due to the concept of risk vs reward, but when fighting another player, it can be difficult to ensure they’re risking an amount worthy of your own risk. Whilst it is possible to skip these lower value targets, it’s more often than not that players find themselves stuck waiting either 30 or 3 minutes to receive another target due to skipping too many times. We’d like to improve the experience for players wanting to get stuck into the action of Bounty Hunter by allowing them to freely skip their target if they aren’t risking a Mysterious emblem.

In addition to this, we’d also like to change it so that players are able to freely skip their target if said target doesn’t have a PvP Skull. Whilst most players that fight without a skull are wearing gear of very high value, the player with the skull typically risks more or the same amount but is at a huge disadvantage due to the difference in the quality of gear being worn. This should make it so those looking for a fairer fight are able to do so without having to worry about having a cooldown for skipping too many targets.

When two targets are fighting one another, it’s currently possible to skip your target mid-fight. This can be rather frustrating at times, due to the way Bounty Hunter targets get priority over combat compared to others trying to intervene with a fight. We’d like to change it so players are unable to skip their target whilst in combat with said target.

The final change we’d like to make is that you are required to have a Mysterious emblem in your inventory in order for you to be able to receive one as a drop from killing your target. Players that are unable or unwilling to purchase their first Mysterious emblem from the Grand Exchange will need to obtain one from Wilderness Slayer before heading onto the battlefield!

Bounty Hunter Penalties

When a player has been assigned a target in Bounty Hunter, that target is locked in until either player decides to skip, leave the Wilderness for 2-minutes, or log out. It is currently possible to step in and out of the Wilderness in quick succession to prevent the 2-minute timer from going down as fast as it should, meaning if a player wants to grief their target, they can make them wait around 5 minutes before the target is lost unless they choose to skip them. We’d like to prevent this from being so easy to abuse by changing it so players must be in the Wilderness for at least 6 seconds before the timer stops going down.


Other PvP Changes

Mysterious Emblems

It’s currently possible to instantly destroy a Mysterious emblem, meaning not only do you lose it, you also prevent any opponent you might be fighting from getting it. We’ll be changing it so that you will have to wait 6-seconds in order to destroy a Mysterious emblem, regardless of you being in combat or not.

Clan Wars Portal

The Clan Wars portal is commonly used by many players for many reasons. The most common reasons are for replenishing health and run energy. We don’t want to change this functionality, but there is an issue where it’s currently possible for you to engage in combat with another player, gaining a skull, then use the Clan Wars portal to remove that skull. When this is done, you can return to combat with the same player but you will no longer receive a PvP skull. We’ll be changing it so that if you lose your skull via the Clan Wars portal, you’ll always get a new one when you next attack another player.

PvP World Protection

In PvP worlds, the moment you step into a safe zone you can no longer be attacked. We think this functionality should remain for those not engaging in combat, but players rushing from the safe zone and attacking players outside of it, only to return to the safety of the safe zone moments afterwards is an increasing problem. We’d like to change it so that if you engage in combat with another player in a PvP world, you can be attacked back by that player for 6-seconds after entering the safe zone. This means you will be able to step in and out of the safe zone safely without being attacked whilst inside the safe zone unless you have attacked another player. If that is the case, then only the player you attacked would be able to attack you back.

Anglerfish

Anglerfish are commonly used in both PvP and PvM, and for good reason. They give you the ability to heal above your maximum Hitpoints, making the maximum Hitpoints possible be 121 if you use them at 99 Hitpoints. This is heavily utilised in PvP situations to ensure the player remains safe and has less risk of being killed with a combination of attacks. We’d like to keep the ability for Anglerfish to overheal in both PvP and PvM, but we’d like to change how they work when used within the Wilderness and on PvP/Bounty Hunter worlds. The change would mean that the overheal effect of Anglerfish would only apply when they are used outside of combat when in the Wilderness or on a PvP/Bounty Hunter world.

Energy Transfer

Energy Transfer is a Lunar spell that restores all of the targets run energy and special attack. It is commonly used in PvP worlds to fully restore another players special attack multiple times whilst they’re in a fight, giving the person who Energy Transfer is being cast on a distinct advantage over their opponent. We’d like to change the way Energy Transfer works in PvP Worlds so the target of the spell must have been out of combat for 15 seconds before it can be cast on them.

Special Attacks & Teleporting

The term “spec tabbing” is often used in PvP scenarios, and it refers to the situation where a player unloads their entire Special Attack on an opponent and instantly teleports away. This could be at the start or at the end of the fight, but the intention is to try and get lucky with a high damage hit without taking any risk, as the act of teleporting negates any damage they would have taken. To help promote more of a fairer PvP environment, we’d like to make it so that you are unable to teleport for 3 to 6 seconds after using a Special Attack whilst in the Wilderness or in a PvP/Bounty Hunter world. This would also prevent you from entering a Player Owned House portal.

Boxing

Certain players at PvP hotspot locations will attack another account without dealing any damange or being attacked back, meaning neither player is at risk of dying nor can they be attacked by others. For example, Player A will attack Player B with low offensive items, and Player B tanks the damage and doesn’t attack back – neither Player A or Player B can be attacked as they’re both in combat. When another player enters the area, let’s call them Player C, Player A will stop attacking Player B and be able to instantly attack Player C. We’d like to change it so that Player A and Player B will need to be attacking each other, else after a certain period of time, they’ll both be able to be attacked by anyone.

Player Kills & Loot Issues

We recently made some changes intended to tackle the issue where a player gets a kill in PvP and receives no loot. Whilst we’ve made some good progress with preventing these instances from happening, it still occurs in certain situations. We’d like to improve this further by changing it so that if your opponent has been out of combat with their previous opponent for 18 seconds, or if they use a bank, you will be assigned the loot should you kill them.


Poll Questions

This blog has had a heavy focus on balancing changes that we do not intend to poll, but we also have some questions we’d like to put forward to you, the community, to vote upon. The first question we’d like to offer you is regarding the Rune pouch. The Rune pouch is a strong piece of equipment used in both PvP and PvM. Players have often asked why though, given its uses, has it been exclusive to the Bounty Hunter store?

Locking it behind PvP content has resulted in players feeling forced to participate in Bounty Hunter who would prefer not to, and instead of getting their Mysterious emblems via killing Bounty Hunter targets or Wilderness Slayer, have instead opted to “trade for kills” with other players. We’d like to offer to potential for players to be able to obtain the Rune pouch outside of the Bounty Hunter store, in the hopes that by having only those interested in Bounty Hunter feel drawn to the area, improving the overall quality of the minigame for those who play it as intended.

We feel that in addition to the Bounty Hunter store, adding the Rune pouch to the Slayer Rewards shop would be a suitable alternative. The cost to purchase the Rune pouch from here would be 1250 Slayer points.

Poll Question #1
Should it be possible for players to purchase the Rune pouch from the Slayer Rewards shop in addition to the Bounty Hunter Store? This would cost 1,250 Slayer points and offers an alternative route to obtaining the Rune pouch without requiring PvP.

 

Poll Question #2
Should a greyed-out special attack bar appear when weapons without a Special Attack bar are equipped? It would be possible to toggle this on and off.

 

Poll Question #3
Should teleports to Ghorrock and Carrallanger be added to Player Owned House portals at a cost of 100 times the number of runes required? These would also be added to the Portal Nexus for a cost of 1,000 times the number of runes required.

 

Poll Question #4
Should the recently released Spellbook filters available on mobile that allow players to hide spells they don’t wish to use and make the remaining icons bigger, also be added to the desktop version?

 

Poll Question #5
Should the base model of the Dragon hunter crossbow be changed so that it looks less like the Dragon crossbow?

 


The above image shows how the updated Dragon hunter crossbow would look.

In the near future we’d like to offer players the ability to change the colour of the Dragon hunter crossbow by using a King Black Dragon head or Vorkath head on it. We could alternatively give the ability to unlock these recolours via Ornament kits from Elite and Master Treasure Trails. We’d be interested to hear your thoughts on this, so please let us know what you think!


The above image shows how the King Black Dragon and Vorkath variants of the Dragon hunter crossbow would look.
 

Poll Question #6
Should the inventory icon of the Justiciar legguards be changed slightly so they look less like the Ancestral robe bottom?
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After the delights of Pieces of Hate, Deep Sea Fishing and Clue Scroll Overhaul, April has something of a breather before the big-hitting month of May, when you get the double-punch of Solak and an as-yet-unannounced quest!

April’s updates are significant, however – changing up how you train. There’s the Return of Line Firemaking (we missed you!), Safecracking, Rebuilding Edgeville, a toolbelt improvement and additions, Spring Fayre, a Tribal Trials task card, Combat Academy improvement and more.


The Return of Line Firemaking:

Let’s start with something iconic to RuneScape that has fizzled out in recent years: Line Firemaking. If you’re like me, you reminisce about long lines of flames, stretching across Varrock. Well, this month, we relight that fire!

At level 70 Firemaking, you will gain the ability to light fires quicker, but the biggest change happens after Firemaker’s Curse. We’ve turned Char’s weekly minigame into a repeatable training method, with the chance of dropping a pitch can. This item speeds up bonfires, but – more importantly – it dramatically speeds up line firemaking, making the high-XP, high-intensity training method viable again.

The pitch can is tradable, so we expect avid firemakers to make a tasty return if they get their hands on one. Let’s make a few skillers rich!


Safecracking

It’s not only Firemaking that gets some love. As announced at Runefest, Thieving gets a spot of Safecracking.

It seems the Thieves’ Guild have upped their game, and are looking at bigger marks than level 1 men and women: they’re looking greedily at the Kings, Queens and bigwigs of RuneScape. Head to various castles or keeps around the world, and begin looting their safes to fill your lootbag.

This is a new training method, unlocked after completing the Buyers and Cellars quest and related capers. the safes you’ll get Thieving XP, cold hard cash and reward points. These points can be spent on gubbins like a reward that protects you being stunned, and an item that allows thieving elf clans that are suspicious of you.

Safecracking is a simple, slightly AFK training method that is best described as elder trees for Thieving.


Rebuilding Edgeville:

This month, we tackle a very different kind of Unfinished Business: a town that has been left devastated for far too long. After Ritual of the Mahjarrat, Edgeville took a battering (spoilers!), and this month we give you the opportunity to return it to a former glory.

Talk to Mandrith in Edgeville and he will get you clearing rivers, fixing buildings and sweeping up the odd dead body. Get Farming, Construction, Magic, Prayer and Mining XP for your efforts, gain a dragonkin lamp, and unlock the chance of owning Effy, a floating ancient effigy pet, whenever you open dragonkin lamps and claim the final XP.


Toolbelt Improvements, Combat Academy Improvements, Ninja Fixes, Surveys, Oh My!

The Ninja and Growth teams have been on overdrive this month, producing improvements that have real impact.

First, the toolbelt gets a makeover, bringing all of your unlocks onto a single, manageable screen, and making it easier for us to add items in the future. And lo, it comes with the new addition of a grappling hook.

The Combat Academy has been brought bang up to date, and now teaches Revolution rather than the more advanced Manual combat mode. It should get more new players understanding the combat system, which can only be a good thing.

We’re bringing you the next Ninja poll, with several potential fixes, alongside something we want to do regularly: a survey that lists all of the new update ideas on our backlog, so we can get your opinion on whether they are worth doing. This will be a little window into our creative world, and will also include ideas that have been inspired by you.


Tribal Trials & Spring Fayre

I have a soft spot for the task card events, and April brings a cheeky ‘Tiki’ one in the form of Tribal Trials. Complete shamanistic challenges and unlock Howie, the rather wonderful tribal pet.

And let’s not forget that Tribute to Guthix and the Spring Fayre continue to run through the month. If you’ve visited the Fayre, you’ll know that it has been rebalanced and no longer requires any entry tokens to enjoy its quite wonderful activities. Anyone for a spot of Hook-a-duck?


And more?

All that remains is to keep an eye out for a surprise or two this month. April has a habit of making fools of us all.

Have a wonderful month, fill the world with glorious fire lines, and we’ll see you next month for a spot of Solak. Goodbye!

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As we gear up to begin closed beta testing, it seems prudent that we continue to whet your appetite with the next of our blogs dedicated to the ongoing development of Old School Mobile!

What We’ve Been Up To
Since the last blog we’ve benefited some great hands-on feedback a huge array of sources. Jagex staff have had access to an early build for a while now, whilst some players and press have been lucky enough to get their hands on some devices at various events we’ve attended or hosted. We officially showcased Old School Mobile for the first time at RuneFest 2017, and recently we’ve been testing it out on the new Razer Phone whilst playtesting Dragon Slayer II. The feedback we received ultimately lead to the delay of the beginning of beta testing, however you can rest assured that the development team are dedicated to putting the perfect product in your hands as quickly as possible.

You can keep updated with news on our official website, Instagram, Twitter, Facebook, and Snapchat (RuneScapeOS)!

Data Usage
One of the key aims of Old School Mobile is accessibility. We know that a phone bloated by unnecesarily large applications hurts performance and causes annoyance. The Old School app size is roughly 30MB.Old School Mobile currently uses, on average, 103MB of data per hour of full gameplay. It’s important to note that this was in a test scenario and real world results may vary.

Compared to a lot of other mobile games this may seem like a lot, however you must consider that Old School RuneScape is a live MMORPG, one in which data is continuously transferred. In turn-based games, data is sent in packets occasionally, hence the data amounts being substantially different. Around the announcement of Old School Mobile we comparing the data use to that of dial-up, however in testing this has been proven wrong. We’re hoping that throughout testing data usage will be optimised.

Battery Usage
Old School will, on average, cause your battery to drain at the rate of between 8% and 12% per hour whilst you’re playing. This relatively low rate of drain ensures even the longest commutes will be made bearable. These tests were done on a Samsung S8 and a Razer Phone, and we’ll continue to test on other phones and relay information whenever possible.

Other Mobile News
An MMORPG which receives weekly content and engine updates is somewhat a new concept in mobile gaming, and so one area of difficulty we had to navigate was the manner in which app stores vet app updates. We’ve been engaged in discussions with both Apple and Google to ensure the app is fit for being on the stores, and we’re making good progress with both!

We will only send an invite via your in-game inbox , which will be accompanied by an official email sent to the email address which you submitted as your App/Play store account, and they’ll both have matching codes so you know it’s a legitimate communication us. Please continue to remain vigilant of any phishing attempts looking to capitalise on Old School Mobile. If you’re unsure of any communication you receive make sure to check the Old School homepage, or head to the RuneScape Forums you can ask the question: is this legit?

Keep your eyes peeled for future communications on Old School Mobile. We’re looking to invite our first batch of testers later this month.

As always, if you have any questions you’re welcome to direct them @OldSchoolRS on Twitter, using the Official Forums, or over on Reddit. (just include Mobile in the subject).

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Santa Claus is coming to town! Or at least he would be, if anyone could find him. That’s you come in.

Introducing this year’s Christmas quest: The G-Nome Project. Remember those pieces of disassembled clockwork gnome you were gathering up in November? Now that Santa’s favourite toy is back in one piece, Big-beard’s decided to give him the best gift of all – the gift of life – and turn him into a real boy!

That’s things went awry. Something to do with the Queen Black Dragon and just a pinch of flawed advice. Head over to Varrock and chat to the Queen of Snow; she can fill in the details.

Long story short: Gielinor needs an adventurer. Will you save Christmas?

Minigames Winter Weekend

It’s almost time for the third Winter Weekend: Minigames. Get in game between midday (game time) on the 15th until midday onthe 18th of December for the following boosts:

  • +1 Castle Wars gold ticket per game, regardless of win, lose or draw.
  • +1 medal Fish Flingers per game.
  • Double commendation points Pest Control and Conquest.
  • Double Bonus XP and rewards Barbarian Assault.
  • Bosses killed in Dominion Tower are counted twice for the purposes of reward unlocks.
  • +50% Dominion Factor earned.
  • +50% produce points at Livid Farm (stacks with boosters).
  • An extra 600 daily bonus points in Cabbage Facepunch Bonanza.
  • 100% increased Menaphos reputation Shifting Tombs.
  • Double zeal Soul Wars.
  • Shattered Worlds grants 50% extra anima.
  • Double points Stealing Creation.

Check out the schedule for subsequent Winter Weekends throughout December and January. Skilling is up next, followed by Clue Scrolls.

On top of that, bonuses for Player-Owned Ports will be running for the entire five week duration! Expect to see:

  • 25 voyages per day instead of 15
  • + 30% extra resources or trade goods voyages
  • The ability to get The Barmaid’s special voyage on Saturdays and Sundays (in addition to Thursdays)

Advent Calendars

Remember, you can claim one free in-game gift every day in December the community interface. And don’t fret about missing days! As long as you log-in before the 8th of January, you’ll still be able to pick up all your goodies.

There’s also an Advent-ure Calendar in the forums being run by Mod PurPur and the Community Management team which rewards you for cracking puzzles and riddles!

Premier Club

Want exclusive content, VIP treatment and supercharged membership – all for a bargain price? Find out about Premier Club – our best membership deal of the year – on the Premier Club page!

WIN: A Razer Blade Pro this Christmas!

Christmas is a time for giving, so, we’re giving you the chance to win an amazing Razer Blade Pro this December! Kick off 2018 in style by entering our competition. Good luck!

Enjoy!

Jingle bells, jingle bells..

The RuneScape Team

Tuesday, December 12th – 17:00 UTC (Game Time) – RuneScape Content Showcase: Mining and Smithing Special!

It’s our turn to show you what we’re working at the moment. This week, we’ll be focusing on our Mining and Smithing progress. Don’t miss it!

Find out live on Twitch and YouTube!

LootScape will be enabled for this stream.

Thursday, December 14th – 16:00 UTC (Game Time) – Lore Q&A

We’ve grabbed our resident Lorehounds on the sofas for an open Q&A. Gather your questions and join us for eggnog and the chance to explore some of Gielinor’s greatest mysteries.

LootScape will be enabled for this stream.

Sunday, December 17th – 19:00 UTC (Game Time) – PvM with Mod Lee

Top up your PvM tactics with your weekly dose of monster-killing with Mod Lee!

LootScape will be enabled for this stream.

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Chinchompas
We’re making a change to these furry little critters so that releasing them doesn’t stop a PKer being able to loot it. Hunter just got a little more dangerous!If you want to buy 2007 runescape gold and Rs items to get ready for the update of the Runescape, Ogpal will be the best choice for you. None of our customers got banned for buying guild Osrs gold or Rs items until now.  With more than 10 years’ experience in the gaming industry, Ogpal is really worthwhile for you to have a try!
Saradomin Brews
Saradomin Brews in Deadman are hard to come by. We’re going to spice things up a little and add Saradomin Brews to the Wilderness Bosses drop tables!
The dose drops are still to be decided and balanced, but we’ll keep you informed throughout the process.
Wilderness Level Indicator
A simple fix, yet one that’s been requested many times. We’ll be moving the Deadman icon so that you can see which level of the Wilderness you’re in.
Door Spam
Unfortunately spamming doors so that they remain closed has become a common tactic in Deadman. Whilst the occasional door slam is great, this goes too far. We’ll be making some changes in Deadman, starting with the invitational tournament week, to attempt to mitigate this.
Shop Stock
In Deadman there is a huge rush for supplies. We’re going to rework some of the shops stock so that they regenerate faster, allowing for more players to get the supplies they need.
We hope you enjoy the Deadman Invitational and look forward to the changes for the Winter Season.
Don’t forget to tune into Deadman Mansions from 17th – 22nd, plus RuneFest and the Deadman Invitational Final Hour on the 23rd!
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Whole information about this article please check: http://services.runescape.com/m=news/bonus-boosters?jptg=ia&jptv=community_news

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Treasure Hunter is playable from within RuneScape, allowing players to use Keys to claim in-game items as prizes. These range from useful resources to rare weapons and exclusive gear.

Playing Treasure Hunter is simple – click the treasure chest icon that pops up when you log in. If you’ve not played before, just follow the on-screen guide.

Everyone gets at least one Key per day, and RuneScape members get two. You can earn more Keys while playing the game, or stock up by redeeming Bonds.

If you’d like more, you can also buy Keys on the website, or by clicking ‘Buy Keys’ within the Treasure Hunter interface in-game.

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Prayer training
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Bird house traps
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Tracking and herblore
The tracking activity on Fossil Island has already been covered in in April’s dev blog. In this blog we’re able to offer a preview of how the activity will appear, complete with temporary placeholder graphics! How about those bright pink paw prints?
More details about this article please check: http://services.runescape.com/m=news/dev-blog-fossil-island-underwater-and-mushroom-forest?oldschool=1
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Alice has been clearing out some of her old treasures, and that gives you a chance for even more prizes!If you need Runescape Gold for your lucky game,you would be remindered the OGPAL,24/7 online service,safe sale process,100% clients satisfaction.
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After Alice’s stock ends, you’ll have until 14th August to use any leftover oddments before they turn into dust. Be sure to use them up while you can.

Whole information about this article please check: http://services.runescape.com/m=news/oddments?jptg=ia&jptv=community_news

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